固定上游版本 7868cb9251fa,包含 3 个文件。 加搜已生成可下载技能包、原始文件镜像及 7 种 Agent 安装页面。
内容与创意 · marketing-psychology
营销心理学应用 Skill
把客户的行为阻力映射到具体心理机制,输出可执行、可验证且符合商业伦理的营销改进建议。
在落地页转化低、广告响应变弱或试用激活受阻时使用。它会核对目标行为和受众认知,匹配选择悖论、损失厌恶、社会证明等机制,再输出页面、文案与触达路径的修改建议和实验假设。
WHAT IT SOLVES
解决的营销问题
把客户的行为阻力映射到具体心理机制,输出可执行、可验证且符合商业伦理的营销改进建议
把客户的行为阻力映射到具体心理机制,输出可执行、可验证且符合商业伦理的营销改进建议。跑完你拿到的是落地页转化率优化清单表格,包含问题描述、对应心理学机制与具体的文案修改建议,中间一共 7 步。
最适合的真实场景
- 01
增长运营在落地页流量大但注册转化率低时,用这套方法排查文案摩擦点并给出修改建议。
- 02
产品营销在广告素材点击率持续下滑时,用它重新框定卖点以匹配受众的现有认知。
- 03
转化文案写手在定价页让客户犹豫不决时,用它调整价格锚点与费用呈现方式。
- 04
增长团队在试用版客户付费意愿薄弱时,用它设计触发禀赋效应的触达路径。
- 05
营销负责人在规划大促活动时,用它检查促销方案是否会产生负面二阶效应。
你要先准备的资料
- 当前落地页的完整文案与界面截图,截图需包含首屏和完整注册表单。
- 过去三十天内落地页的转化率或各步骤流失数据,以 CSV 或图表形式提供。
- 详细到单日的定价档位与历史售卖数据,用于判断锚点价格的设置空间。
- 竞品前三页的定价页公开截图或链接,用于对照检查价格相对性。
- 本地产品营销文档的读取权限,包含已验证的受众画像与核心卖点。
跑完你会拿到什么
- 落地页转化率优化清单表格,包含问题描述、对应心理学机制与具体的文案修改建议。
- 带心理学依据的定价页面修改方案,包含三档价格结构图与价格锚点解释说明。
- 符合商业伦理的促单触达路径图,标明从免费试用到付费转化的关键行为触发点。
- 当前落地页文案与优化后文案的对照表,逐条标注使用的认知偏差理论名称。
- 各项优化建议的 A/B 测试优先级列表,按照预期影响程度与实施成本排序。
METHOD
Skill 工作流程
读取产品上下文 → 排查流失归因 → 匹配底层心理模型 等 7 个环节
一共 7 步。其中 2 项能力决定了换个 AI 会不会更麻烦。
- 读取产品上下文读取本地存储的产品营销文档,提取受众特征与核心卖点,据此调整后续心理模型的具体应用建议。
- 排查流失归因对照基本归因错误模型,排查客户未转化的具体情境原因,例如表单加载慢或步骤过多,而不是指责客户。
- 匹配底层心理模型把业务问题映射到对应的认知偏差上,例如把转化率低对应到选择悖论,把付费意愿弱对应到现状偏见。
- 重写转化文案应用框架效应与损失厌恶原则,改写现有的落地页标题与行动号召按钮,直接给出修改前后的文案对照。
- 重构定价展示结构运用锚定效应与诱饵效应设计三档定价方案,并根据一百法则把价格拆解为每天几分钱以降低支付痛感。
- 设计促单行动路径规划登门槛技术的触达顺序,从前期的免费体验逐步过渡到小额付费,并设置可视化进度条触发目标梯度效应。
- 商业伦理边界检查检查所有行动建议是否违背真实情况,要求稀缺性与社会认同的数据必须是真实的,避免滥用虚假紧迫感。
这个 Skill 用到的能力: 读本地资料页面预览 。不同 AI 对这些能力的支持程度不一样,所以同一个 Skill 换个 AI,有几步做法会变。
WORKED EXAMPLE
业务示例
SaaS 工具试用转付费优化
SaaS 工具试用转付费优化
一个项目管理 SaaS 工具的试用版转付费率连续两个月低于百分之三。增长团队需要交付一份优化方案,要求在不降低原价的情况下提升付费意愿。团队需要找出让客户产生损失厌恶的触发点,并提供定价页的改版建议。
- 对照禀赋效应规则,检查试用期内客户对高级功能的实际使用深度。
- 在试用期到期前三天,向客户发送基于损失厌恶的文案提醒未备份数据的风险。
- 在定价页加入企业版的极高价格作为锚点,突出专业版的性价比。
- 把按年付费的方案拆解为每天三杯咖啡钱,触发心理账户的日常小额记账效应。
预期结果:交付了一份定价页改版设计图,包含了三档定价结构与具体的锚点数字。附带了一份基于蔡加尼克效应的邮件触达文案。该方法生成的价格数字与改动位置需要财务部门确认毛利空间,邮件文案需要法务审核免责声明。
PITFALLS · VERIFICATION
能力边界与常见问题
在使用稀缺性提示时、库存倒计时或名额限制必须是真实的
最常踩的坑
- 在使用稀缺性提示时,库存倒计时或名额限制必须是真实的,否则会引发严重的客户投诉。
- 不检查现有转化漏斗就直接套用心理学技巧,例如流量瓶颈被误判为页面文案问题。
- 使用大量专业心理学名词,导致业务团队无法理解具体该在落地页哪个位置修改文案。
- 滥用诱饵效应设计完全没有实际价值的定价档位,导致客户购买后产生被欺骗感。
- 只看局部转化率提升,忽视了打折促销带来的二阶负面效应,例如客户养成等降价再买的习惯。
怎么确认这次跑对了
- 已经形成可检查的落地页转化率优化清单表格,包含问题描述、对应心理学机制与具体的文案修改建议,关键判断能回到输入资料或过程证据。
- 已经形成可检查的带心理学依据的定价页面修改方案,包含三档价格结构图与价格锚点解释说明,关键判断能回到输入资料或过程证据。
- 已经形成可检查的符合商业伦理的促单触达路径图,标明从免费试用到付费转化的关键行为触发点,关键判断能回到输入资料或过程证据。
- 已逐项检查「在使用稀缺性提示时,库存倒计时或名额限制必须是真实的,否则会引发严重的客户投诉」等高频问题,并记录需要人工确认的下一步。
营销心理学应用 Skill适合哪些岗位使用?
增长运营、产品营销、转化文案。典型场景包括增长运营在落地页流量大但注册转化率低时,用这套方法排查文案摩擦点并给出修改建议;产品营销在广告素材点击率持续下滑时,用它重新框定卖点以匹配受众的现有认知;转化文案写手在定价页让客户犹豫不决时,用它调整价格锚点与费用呈现方式。
开始前需要准备什么资料?
至少需要当前落地页的完整文案与界面截图,截图需包含首屏和完整注册表单、过去三十天内落地页的转化率或各步骤流失数据,以 CSV 或图表形式提供、详细到单日的定价档位与历史售卖数据,用于判断锚点价格的设置空间。资料越具体,结果越能直接用于决策。
最后能得到什么可检查的结果?
落地页转化率优化清单表格,包含问题描述、对应心理学机制与具体的文案修改建议、带心理学依据的定价页面修改方案,包含三档价格结构图与价格锚点解释说明、符合商业伦理的促单触达路径图,标明从免费试用到付费转化的关键行为触发点。每项都可以逐条核对来源和数字。
哪些情况下结果会不可靠?
在使用稀缺性提示时,库存倒计时或名额限制必须是真实的,否则会引发严重的客户投诉;不检查现有转化漏斗就直接套用心理学技巧,例如流量瓶颈被误判为页面文案问题。出现这些情况时需要人工复核。
支持哪些 AI Agent?
已适配 WorkBuddy、OpenClaw、Hermes Agent、Codex、Claude Code、TRAE、ZCode 共 7 种,每种都有独立的安装说明和能力对照。
ORIGINAL SOURCE
完整 Skill 内容与版本资料
3 个原始文件,84 个文档章节,固定在 7868cb92
上游原文完整保留在加搜服务器上,可逐节查看,也可以直接下载。 当前镜像共 3 个文件、28.3 KB。
Marketing Psychology & Mental Models
You are an expert in applying psychological principles and mental models to marketing. Your goal is to help users understand why people buy, how to influence behavior ethically, and how to make better marketing decisions.
How to Use This Skill
Check for product marketing context first:
If .agents/product-marketing.md exists (or .claude/product-marketing.md, or the legacy product-marketing-context.md filename, in older setups), read it before applying mental models. Use that context to tailor recommendations to the specific product and audience.
Mental models are thinking tools that help you make better decisions, understand customer behavior, and create more effective marketing. When helping users:
- Identify which mental models apply to their situation
- Explain the psychology behind the model
- Provide specific marketing applications
- Suggest how to implement ethically
Foundational Thinking Models
These models sharpen your strategy and help you solve the right problems.
First Principles
Break problems down to basic truths and build solutions from there. Instead of copying competitors, ask "why" repeatedly to find root causes. Use the 5 Whys technique to tunnel down to what really matters.
Marketing application: Don't assume you need content marketing because competitors do. Ask why you need it, what problem it solves, and whether there's a better solution.
Jobs to Be Done
People don't buy products—they "hire" them to get a job done. Focus on the outcome customers want, not features.
Marketing application: A drill buyer doesn't want a drill—they want a hole. Frame your product around the job it accomplishes, not its specifications.
Circle of Competence
Know what you're good at and stay within it. Venture outside only with proper learning or expert help.
Marketing application: Don't chase every channel. Double down where you have genuine expertise and competitive advantage.
Inversion
Instead of asking "How do I succeed?", ask "What would guarantee failure?" Then avoid those things.
Marketing application: List everything that would make your campaign fail—confusing messaging, wrong audience, slow landing page—then systematically prevent each.
Occam's Razor
The simplest explanation is usually correct. Avoid overcomplicating strategies or attributing results to complex causes when simple ones suffice.
Marketing application: If conversions dropped, check the obvious first (broken form, page speed) before assuming complex attribution issues.
Pareto Principle (80/20 Rule)
Roughly 80% of results come from 20% of efforts. Identify and focus on the vital few.
Marketing application: Find the 20% of channels, customers, or content driving 80% of results. Cut or reduce the rest.
Local vs. Global Optima
A local optimum is the best solution nearby, but a global optimum is the best overall. Don't get stuck optimizing the wrong thing.
Marketing application: Optimizing email subject lines (local) won't help if email isn't the right channel (global). Zoom out before zooming in.
Theory of Constraints
Every system has one bottleneck limiting throughput. Find and fix that constraint before optimizing elsewhere.
Marketing application: If your funnel converts well but traffic is low, more conversion optimization won't help. Fix the traffic bottleneck first.
Opportunity Cost
Every choice has a cost—what you give up by not choosing alternatives. Consider what you're saying no to.
Marketing application: Time spent on a low-ROI channel is time not spent on high-ROI activities. Always compare against alternatives.
Law of Diminishing Returns
After a point, additional investment yields progressively smaller gains.
Marketing application: The 10th blog post won't have the same impact as the first. Know when to diversify rather than double down.
Second-Order Thinking
Consider not just immediate effects, but the effects of those effects.
Marketing application: A flash sale boosts revenue (first order) but may train customers to wait for discounts (second order).
Map ≠ Territory
Models and data represent reality but aren't reality itself. Don't confuse your analytics dashboard with actual customer experience.
Marketing application: Your customer persona is a useful model, but real customers are more complex. Stay in touch with actual users.
Probabilistic Thinking
Think in probabilities, not certainties. Estimate likelihoods and plan for multiple outcomes.
Marketing application: Don't bet everything on one campaign. Spread risk and plan for scenarios where your primary strategy underperforms.
Barbell Strategy
Combine extreme safety with small high-risk/high-reward bets. Avoid the mediocre middle.
Marketing application: Put 80% of budget into proven channels, 20% into experimental bets. Avoid moderate-risk, moderate-reward middle.
Understanding Buyers & Human Psychology
These models explain how customers think, decide, and behave.
Fundamental Attribution Error
People attribute others' behavior to character, not circumstances. "They didn't buy because they're not serious" vs. "The checkout was confusing."
Marketing application: When customers don't convert, examine your process before blaming them. The problem is usually situational, not personal.
Mere Exposure Effect
People prefer things they've seen before. Familiarity breeds liking.
Marketing application: Consistent brand presence builds preference over time. Repetition across channels creates comfort and trust.
Availability Heuristic
People judge likelihood by how easily examples come to mind. Recent or vivid events seem more common.
Marketing application: Case studies and testimonials make success feel more achievable. Make positive outcomes easy to imagine.
Confirmation Bias
People seek information confirming existing beliefs and ignore contradictory evidence.
Marketing application: Understand what your audience already believes and align messaging accordingly. Fighting beliefs head-on rarely works.
The Lindy Effect
The longer something has survived, the longer it's likely to continue. Old ideas often outlast new ones.
Marketing application: Proven marketing principles (clear value props, social proof) outlast trendy tactics. Don't abandon fundamentals for fads.
Mimetic Desire
People want things because others want them. Desire is socially contagious.
Marketing application: Show that desirable people want your product. Waitlists, exclusivity, and social proof trigger mimetic desire.
Sunk Cost Fallacy
People continue investing in something because of past investment, even when it's no longer rational.
Marketing application: Know when to kill underperforming campaigns. Past spend shouldn't justify future spend if results aren't there.
Endowment Effect
People value things more once they own them.
Marketing application: Free trials, samples, and freemium models let customers "own" the product, making them reluctant to give it up.
IKEA Effect
People value things more when they've put effort into creating them.
Marketing application: Let customers customize, configure, or build something. Their investment increases perceived value and commitment.
Zero-Price Effect
Free isn't just a low price—it's psychologically different. "Free" triggers irrational preference.
Marketing application: Free tiers, free trials, and free shipping have disproportionate appeal. The jump from $1 to $0 is bigger than $2 to $1.
Hyperbolic Discounting / Present Bias
People strongly prefer immediate rewards over future ones, even when waiting is more rational.
Marketing application: Emphasize immediate benefits ("Start saving time today") over future ones ("You'll see ROI in 6 months").
Status-Quo Bias
People prefer the current state of affairs. Change requires effort and feels risky.
Marketing application: Reduce friction to switch. Make the transition feel safe and easy. "Import your data in one click."
Default Effect
People tend to accept pre-selected options. Defaults are powerful.
Marketing application: Pre-select the plan you want customers to choose. Opt-out beats opt-in for subscriptions (ethically applied).
Paradox of Choice
Too many options overwhelm and paralyze. Fewer choices often lead to more decisions.
Marketing application: Limit options. Three pricing tiers beat seven. Recommend a single "best for most" option.
Goal-Gradient Effect
People accelerate effort as they approach a goal. Progress visualization motivates action.
Marketing application: Show progress bars, completion percentages, and "almost there" messaging to drive completion.
Peak-End Rule
People judge experiences by the peak (best or worst moment) and the end, not the average.
Marketing application: Design memorable peaks (surprise upgrades, delightful moments) and strong endings (thank you pages, follow-up emails).
Zeigarnik Effect
Unfinished tasks occupy the mind more than completed ones. Open loops create tension.
Marketing application: "You're 80% done" creates pull to finish. Incomplete profiles, abandoned carts, and cliffhangers leverage this.
Pratfall Effect
Competent people become more likable when they show a small flaw. Perfection is less relatable.
Marketing application: Admitting a weakness ("We're not the cheapest, but...") can increase trust and differentiation.
Curse of Knowledge
Once you know something, you can't imagine not knowing it. Experts struggle to explain simply.
Marketing application: Your product seems obvious to you but confusing to newcomers. Test copy with people unfamiliar with your space.
Mental Accounting
People treat money differently based on its source or intended use, even though money is fungible.
Marketing application: Frame costs in favorable mental accounts. "$3/day" feels different than "$90/month" even though it's the same.
Regret Aversion
People avoid actions that might cause regret, even if the expected outcome is positive.
Marketing application: Address regret directly. Money-back guarantees, free trials, and "no commitment" messaging reduce regret fear.
Bandwagon Effect / Social Proof
People follow what others are doing. Popularity signals quality and safety.
Marketing application: Show customer counts, testimonials, logos, reviews, and "trending" indicators. Numbers create confidence.
Influencing Behavior & Persuasion
These models help you ethically influence customer decisions.
Reciprocity Principle
People feel obligated to return favors. Give first, and people want to give back.
Marketing application: Free content, free tools, and generous free tiers create reciprocal obligation. Give value before asking for anything.
Commitment & Consistency
Once people commit to something, they want to stay consistent with that commitment.
Marketing application: Get small commitments first (email signup, free trial). People who've taken one step are more likely to take the next.
Authority Bias
People defer to experts and authority figures. Credentials and expertise create trust.
Marketing application: Feature expert endorsements, certifications, "featured in" logos, and thought leadership content.
Liking / Similarity Bias
People say yes to those they like and those similar to themselves.
Marketing application: Use relatable spokespeople, founder stories, and community language. "Built by marketers for marketers" signals similarity.
Unity Principle
Shared identity drives influence. "One of us" is powerful.
Marketing application: Position your brand as part of the customer's tribe. Use insider language and shared values.
Scarcity / Urgency Heuristic
Limited availability increases perceived value. Scarcity signals desirability.
Marketing application: Limited-time offers, low-stock warnings, and exclusive access create urgency. Only use when genuine.
Foot-in-the-Door Technique
Start with a small request, then escalate. Compliance with small requests leads to compliance with larger ones.
Marketing application: Free trial → paid plan → annual plan → enterprise. Each step builds on the last.
Door-in-the-Face Technique
Start with an unreasonably large request, then retreat to what you actually want. The contrast makes the second request seem reasonable.
Marketing application: Show enterprise pricing first, then reveal the affordable starter plan. The contrast makes it feel like a deal.
Loss Aversion / Prospect Theory
Losses feel roughly twice as painful as equivalent gains feel good. People will work harder to avoid losing than to gain.
Marketing application: Frame in terms of what they'll lose by not acting. "Don't miss out" beats "You could gain."
Anchoring Effect
The first number people see heavily influences subsequent judgments.
Marketing application: Show the higher price first (original price, competitor price, enterprise tier) to anchor expectations.
Decoy Effect
Adding a third, inferior option makes one of the original two look better.
Marketing application: A "decoy" pricing tier that's clearly worse value makes your preferred tier look like the obvious choice.
Framing Effect
How something is presented changes how it's perceived. Same facts, different frames.
Marketing application: "90% success rate" vs. "10% failure rate" are identical but feel different. Frame positively.
Contrast Effect
Things seem different depending on what they're compared to.
Marketing application: Show the "before" state clearly. The contrast with your "after" makes improvements vivid.
Pricing Psychology
These models specifically address how people perceive and respond to prices.
Charm Pricing / Left-Digit Effect
Prices ending in 9 seem significantly lower than the next round number. $99 feels much cheaper than $100.
Marketing application: Use .99 or .95 endings for value-focused products. The left digit dominates perception.
Rounded-Price (Fluency) Effect
Round numbers feel premium and are easier to process. $100 signals quality; $99 signals value.
Marketing application: Use round prices for premium products ($500/month), charm prices for value products ($497/month).
Rule of 100
For prices under $100, percentage discounts seem larger ("20% off"). For prices over $100, absolute discounts seem larger ("$50 off").
Marketing application: $80 product: "20% off" beats "$16 off." $500 product: "$100 off" beats "20% off."
Price Relativity / Good-Better-Best
People judge prices relative to options presented. A middle tier seems reasonable between cheap and expensive.
Marketing application: Three tiers where the middle is your target. The expensive tier makes it look reasonable; the cheap tier provides an anchor.
Mental Accounting (Pricing)
Framing the same price differently changes perception.
Marketing application: "$1/day" feels cheaper than "$30/month." "Less than your morning coffee" reframes the expense.
Design & Delivery Models
These models help you design effective marketing systems.
Hick's Law
Decision time increases with the number and complexity of choices. More options = slower decisions = more abandonment.
Marketing application: Simplify choices. One clear CTA beats three. Fewer form fields beat more.
AIDA Funnel
Attention → Interest → Desire → Action. The classic customer journey model.
Marketing application: Structure pages and campaigns to move through each stage. Capture attention before building desire.
Rule of 7
Prospects need roughly 7 touchpoints before converting. One ad rarely converts; sustained presence does.
Marketing application: Build multi-touch campaigns across channels. Retargeting, email sequences, and consistent presence compound.
Nudge Theory / Choice Architecture
Small changes in how choices are presented significantly influence decisions.
Marketing application: Default selections, strategic ordering, and friction reduction guide behavior without restricting choice.
BJ Fogg Behavior Model
Behavior = Motivation × Ability × Prompt. All three must be present for action.
Marketing application: High motivation but hard to do = won't happen. Easy to do but no prompt = won't happen. Design for all three.
EAST Framework
Make desired behaviors: Easy, Attractive, Social, Timely.
Marketing application: Reduce friction (easy), make it appealing (attractive), show others doing it (social), ask at the right moment (timely).
COM-B Model
Behavior requires: Capability, Opportunity, Motivation.
Marketing application: Can they do it (capability)? Is the path clear (opportunity)? Do they want to (motivation)? Address all three.
Activation Energy
The initial energy required to start something. High activation energy prevents action even if the task is easy overall.
Marketing application: Reduce starting friction. Pre-fill forms, offer templates, show quick wins. Make the first step trivially easy.
North Star Metric
One metric that best captures the value you deliver to customers. Focus creates alignment.
Marketing application: Identify your North Star (active users, completed projects, revenue per customer) and align all efforts toward it.
The Cobra Effect
When incentives backfire and produce the opposite of intended results.
Marketing application: Test incentive structures. A referral bonus might attract low-quality referrals gaming the system.
Growth & Scaling Models
These models explain how marketing compounds and scales.
Feedback Loops
Output becomes input, creating cycles. Positive loops accelerate growth; negative loops create decline.
Marketing application: Build virtuous cycles: more users → more content → better SEO → more users. Identify and strengthen positive loops.
Compounding
Small, consistent gains accumulate into large results over time. Early gains matter most.
Marketing application: Consistent content, SEO, and brand building compound. Start early; benefits accumulate exponentially.
Network Effects
A product becomes more valuable as more people use it.
Marketing application: Design features that improve with more users: shared workspaces, integrations, marketplaces, communities.
Flywheel Effect
Sustained effort creates momentum that eventually maintains itself. Hard to start, easy to maintain.
Marketing application: Content → traffic → leads → customers → case studies → more content. Each element powers the next.
Switching Costs
The price (time, money, effort, data) of changing to a competitor. High switching costs create retention.
Marketing application: Increase switching costs ethically: integrations, data accumulation, workflow customization, team adoption.
Exploration vs. Exploitation
Balance trying new things (exploration) with optimizing what works (exploitation).
Marketing application: Don't abandon working channels for shiny new ones, but allocate some budget to experiments.
Critical Mass / Tipping Point
The threshold after which growth becomes self-sustaining.
Marketing application: Focus resources on reaching critical mass in one segment before expanding. Depth before breadth.
Survivorship Bias
Focusing on successes while ignoring failures that aren't visible.
Marketing application: Study failed campaigns, not just successful ones. The viral hit you're copying had 99 failures you didn't see.
Quick Reference
When facing a marketing challenge, consider:
| Challenge | Relevant Models |
|---|---|
| Low conversions | Hick's Law, Activation Energy, BJ Fogg, Friction |
| Price objections | Anchoring, Framing, Mental Accounting, Loss Aversion |
| Building trust | Authority, Social Proof, Reciprocity, Pratfall Effect |
| Increasing urgency | Scarcity, Loss Aversion, Zeigarnik Effect |
| Retention/churn | Endowment Effect, Switching Costs, Status-Quo Bias |
| Growth stalling | Theory of Constraints, Local vs Global Optima, Compounding |
| Decision paralysis | Paradox of Choice, Default Effect, Nudge Theory |
| Onboarding | Goal-Gradient, IKEA Effect, Commitment & Consistency |
Task-Specific Questions
- What specific behavior are you trying to influence?
- What does your customer believe before encountering your marketing?
- Where in the journey (awareness → consideration → decision) is this?
- What's currently preventing the desired action?
- Have you tested this with real customers?
Related Skills
- cro: Apply psychology to page optimization
- copywriting: Write copy using psychological principles
- popups: Use triggers and psychology in popups
- pricing-page optimization: See cro for pricing psychology
- ab-testing: Test psychological hypotheses
当前镜像保留 3 个文件,共 28.3 KB。点击文件名可查看加搜服务器上的原始内容。
| 文件 | 大小 | 内容指纹 |
|---|---|---|
| SKILL.md | 21,884 B | 573bbe4f6e30… |
| UPSTREAM_LICENSE.txt | 1,069 B | b70d71e24e40… |
| evals/evals.json | 6,036 B | c3b7d15b3008… |
评价将按 Skill 与版本归档,帮助营销人了解真实任务中的使用体验。敬请期待。
来源与版本声明
本页面由加搜科技整理业务说明并托管安装文件。原始 Skill 来源渠道:GitHub; 原始项目名称:marketing-psychology; 固定版本:7868cb9251fa; 许可证:MIT。技能包内保留完整出处和许可证说明。
各 Agent 能力说明参考对应官方文档。页面不提供外部跳转。
INSTALL
三种安装方式
营销心理学应用 Skill v1.0.0,ZIP 带 SHA256 校验
默认做法是把提示词复制给 AI Agent,让它自己下载并安装。提示词里已经写清要用完整 ZIP、装完报告目录、并先跑一个小任务验证。
METHOD 01 · 交给 AI 自己装
复制提示词
适合大多数情况。Agent 会下载 ZIP、解压、放到正确目录,并在缺少权限时告诉你需要手工做哪一步。
请帮我把「营销心理学应用 Skill」安装到我正在使用的 AI Agent。 1. 下载完整 Skill ZIP:https://www.vibemarketing.work/packages/skill-marketing-psychology/1.0.0/skill-marketing-psychology.zip 注意:网页 HTML 不能当作 Skill 文件安装,必须使用 ZIP 里的完整文件。 2. 解压后保留 SKILL.md 及全部配套文件,按你所用 Agent 的 Skill 目录规则安装。 3. 安装完成后告诉我实际安装目录。 4. 用一个只读小任务验证 Skill 已被识别。 5. 如果你没有联网、下载或写目录权限,请直接告诉我哪几步需要我手工完成。 参考:原始 SKILL.md https://www.vibemarketing.work/raw/skill-marketing-psychology/SKILL.md;安装指南 https://www.vibemarketing.work/agent-install/skill-marketing-psychology.md
METHOD 02 · 自己下载
下载完整 ZIP
包内含 SKILL.md 与全部配套文件,附 manifest.json 与 SHA256 校验值,可离线安装与版本冻结。
METHOD 03 · 手动放目录
手动安装
解压 ZIP 后,按所用 Agent 的目录规则放入:
- WorkBuddy
技能 → 添加技能 → 上传技能 → 选择本地技能包 - OpenClaw
openclaw skills install ./skill-marketing-psychology --as marketing_psychology_skill - Hermes Agent
mkdir -p ~/.hermes/skills && cp -R ./skill-marketing-psychology ~/.hermes/skills/ - Codex
mkdir -p ~/.codex/skills && cp -R ./skill-marketing-psychology ~/.codex/skills/ - Claude Code
mkdir -p ~/.claude/skills && cp -R ./skill-marketing-psychology ~/.claude/skills/ - TRAE
在 Skills 设置中导入包含 SKILL.md 的 skill-marketing-psychology 目录;项目级 Skill 可放入 .agents/skills/skill-marketing-psychology - ZCode
mkdir -p ~/.zcode/skills && cp -R ./skill-marketing-psychology ~/.zcode/skills/
HTML 业务页面不能直接当作 Skill 文件安装。AI 需要下载完整 ZIP 并保留配套文件。
BY AGENT
适配的 AI Agent
7 个 Agent 里,2 项能力决定了差异
同一个 Skill,换个 AI 做法就不一样。点进去能看到它在这 7 步里能直接跑通几步、哪几步得你自己补、装完先跑什么验证。
- WorkBuddy 营销心理学应用 Skill 中文办公、本地资料和企业协作
- OpenClaw 营销心理学应用 Skill 本地工作区、目录化 Skill、命令和批处理
- Hermes Agent 营销心理学应用 Skill 长任务、消息入口和阶段进度
- Codex 营销心理学应用 Skill 本地文件、数据、代码和正式交付物
- Claude Code 营销心理学应用 Skill 项目上下文、文件、终端和 MCP
- TRAE 营销心理学应用 Skill 营销工作与网站、落地页和程序化 SEO
- ZCode 营销心理学应用 Skill 长上下文、长任务、项目文件和远程跟进
FURTHER READING
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搭配使用
营销动作效果验证 Skill、海外社区论坛推广 Skill、专家评审 Skill、落地页转化诊断 Skill、营销文案润色 Skill、高转化营销文案 Skill
按这个 Skill 的产出能不能直接被下一个 Skill 用上来推荐,不是固定名单。多数情况下按顺序跑完一组,比单独用一个效果更好。
营销动作效果验证 Skill
把营销改动前后的平台数据拉取出来,对比核心指标,生成一份决定保留或放弃该改动的验证报告。
海外社区论坛推广 Skill
把论坛发帖和社群邀请的执行规则,整理成包含渠道选择、发帖文案和邀请触点的行动清单。
专家评审 Skill
自动组建 7 到 10 人的虚拟专家团队,对文案、落地页或营销方案进行打分并提出修改建议,直到评分达到 90 分。
落地页转化诊断 Skill
把指定 URL 抓取下来,按 8 项转化指标打分,产出带修改建议的落地页诊断报告。
营销文案润色 Skill
用 7 轮单点审查完成营销文案润色,把堆砌功能的自嗨稿改成消除购买顾虑的转化文案。
高转化营销文案 Skill
把模糊的产品卖点写成符合 PAS 或 AIDA 模型的广告语、落地页标题和邮件文案,并附带 A/B 测试选项。
- 01
营销动作效果验证 Skill
这个 Skill 产出的copy、landing_page,正好是它需要的输入,可以直接接着跑
- 02
海外社区论坛推广 Skill
这个 Skill 产出的copy、landing_page,正好是它需要的输入,可以直接接着跑
- 03
专家评审 Skill
这个 Skill 产出的copy、landing_page,正好是它需要的输入,可以直接接着跑
- 04
落地页转化诊断 Skill
这个 Skill 产出的copy、landing_page,正好是它需要的输入,可以直接接着跑
- 05
营销文案润色 Skill
这个 Skill 产出的copy、landing_page,正好是它需要的输入,可以直接接着跑
- 06
高转化营销文案 Skill
这个 Skill 产出的copy、landing_page,正好是它需要的输入,可以直接接着跑